onEvent("lootjs", (event) => {
event
.addLootTypeModifier(LootType.ENTITY) // 修改实体战利品表
.weatherCheck({
raining: true,// 检测当前天气为雨天
})
.thenModify(Ingredient.getAll(), (itemStack) => {
// 掉落物数量翻倍
return itemStack.withCount(itemStack.getCount() * 2);
});
});
onEvent("lootjs", (event) => {
event
.addBlockLootModifier("#forge:ores") // 使用方块tag匹配战利品表
.matchEquip(EquipmentSlot.MAINHAND, Item.of("minecraft:netherite_pickaxe").ignoreNBT())
.thenAdd("minecraft:gravel");
});
onEvent("lootjs", (event) => {
event
.addLootTypeModifier(LootType.CHEST)
.randomChance(0.05)
.thenAdd("minecraft:netherite_sword");
});
onEvent("lootjs", (event) => {
event
.addLootTypeModifier(LootType.CHEST)
.thenReplace("minecraft:diamond","minecraft:netherite");
});
onEvent("lootjs", (event) => {
event
.addBlockLootModifier("minecraft:gravel")
.not((callback)=>{
callback.anyStructure(["minecraft:village"], false)
})
.thenRemove("minecraft:iron_ingot");// 反转条件修改掉落物
});